Entity
Generates an entity that follows you, will give effects to players in a radius and will be eliminated after the specified time.
It can also be killed; the killer will execute the totem's effects and actions.
Options
Options available for all entities
type
String
Entity Type
name
String
Entity Name
nameVisible
Boolean
Whether or not the name is visible
ai
Boolean
If the entity has IA
collidable
Boolean
If the entity has collision
gravity
Boolean
If the entity has gravity
invulnerable
Boolean
If the entity is invulnerable
visible
Boolean
If the entity is visible
Armor stand options
arms
Boolean
If the armor stand has arms
basePlate
Boolean
If the armor stand has baseplate
small
Boolean
If the armor stand is small
marker
Boolean
If the armor stand is a marker
glow
Boolean
If the armor stand is glowing
Example
ZombieTotem:
name: "{#3A6E3B}Zombie Totem"
types:
type: "Entity"
options:
duration: 60
radius: 15
giveEffect: "self"
executeActions: "self"
executeScripts: "self"
entity:
type: ZOMBIE
name: "{#3A6E3B}Zombie Totem"
runOnKill: true
nameVisible: true
ai: true
gravity: true
invulnerable: false
glow: true
item:
material: ZOMBIE_HEAD
name: "{#3A6E3B}Zombie Totem"
lore:
- ""
- "&7I'm a zombie now!"
- ""
options:
health: 20.0
isThrowable: true
playAnimation: true
conditions:
chance:
value: 100
permission:
value: "plutotems.use.zombietotem"
kether:
- "check player food level > 10"
actions:
- "title: {#3A6E3B}ZOMBIE | &7You have used the {#3A6E3B}Zombie Totem &7totem!"
- "broadcast: &7{player} has used the {#3A6E3B}Zombie Totem &7totem!"
- "sound: ENTITY_PLAYER_LEVELUP-1-1"
effects:
- 'SLOW:1:600'
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