When using this totem, it will generate a structure, which can give effects or perform actions to players within a certain radius. It will be remove after the specified time.
How to use
In the following video you will see a simple demonstration of how to save your own schematics using FastAsyncWorldEdit
Example
HouseTotem:
name: "{#6E553A}House Totem"
types:
type: "Structure"
options:
duration: 60
radius: 15
giveEffect: "self"
executeActions: "self"
executeScripts: "self"
schematic:
name: House
item:
material: OAK_PLANKS
name: "{#6E553A}House Totem"
lore:
- ""
- "&7You'll get a house!"
- ""
- "&7(Will be used when you're about to die and when"
- "&7you place it)"
- ""
options:
isPlaceable: true
playAnimation: true
conditions:
chance:
value: 100
permission:
value: "plutotems.use.housetotem"
actions:
- "title: {#6E553A}HOUSE | &7You have used the {#6E553A}House Totem &7totem!"
- "broadcast: &7{player} has used the {#6E553A}House Totem &7totem!"
- "sound: ENTITY_PLAYER_LEVELUP-1-1"
effects:
- 'DAMAGE_RESISTANCE:1:600'