It is the main type, it works like a normal totem, with the difference that you can use the different conditions and actions that PluTotems offers. You can also customize your totem, using a custom item (like a head or a custom texture!).
Example
KingTotem:name:"&6King of the Totems"types:type:"Item"rarity:"&6&lLEGENDARY"item:material:PLAYER_HEAD skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDRhYjlkNmQ5ZjZkMjMxNGEyYmZmZjk4ZmRiODBmY2I0Y2UwYzhlZjc4ODEzMWE5YzZjMjJlY2M3MGU4M2Q3OSJ9fX0=
name:"&6King of the Totems"lore: - "" - "&7Use this totem to become the king of the totems!" - "&7(Will be used when you're about to die)" - "" - "&fType: &7{type}" - ""options:health:5.0playAnimation:trueconditions:chance:value:100permissions:value:"plutotems.use.kingtotem"kether: - "check player level < 50"actions: - "title: &aKING | &7You have used the &6King of the Totems &7totem!" - "broadcast: &7{player} has used the &6King of the Totems &7totem!" - "sound: ENTITY_PLAYER_LEVELUP-1-1"scripts: - 'player absorption amount to 20'effects: - 'health_boost:2:600'