It is the main type, it works like a normal totem, with the difference that you can use the different conditions and actions that PluTotems offers. You can also customize your totem, using a custom item (like a head or a custom texture!).
Example
KingTotem:
name: "&6King of the Totems"
types:
type: "Item"
rarity: "&6&lLEGENDARY"
item:
material: PLAYER_HEAD
skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDRhYjlkNmQ5ZjZkMjMxNGEyYmZmZjk4ZmRiODBmY2I0Y2UwYzhlZjc4ODEzMWE5YzZjMjJlY2M3MGU4M2Q3OSJ9fX0=
name: "&6King of the Totems"
lore:
- ""
- "&7Use this totem to become the king of the totems!"
- "&7(Will be used when you're about to die)"
- ""
- "&fType: &7{type}"
- ""
options:
health: 5.0
playAnimation: true
conditions:
chance:
value: 100
permissions:
value: "plutotems.use.kingtotem"
kether:
- "check player level < 50"
actions:
- "title: &aKING | &7You have used the &6King of the Totems &7totem!"
- "broadcast: &7{player} has used the &6King of the Totems &7totem!"
- "sound: ENTITY_PLAYER_LEVELUP-1-1"
scripts:
- 'player absorption amount to 20'
effects:
- 'health_boost:2:600'