Item

It is the main type, it works like a normal totem, with the difference that you can use the different conditions and actions that PluTotems offers. You can also customize your totem, using a custom item (like a head or a custom texture!).

Example

KingTotem:
  name: "&6King of the Totems"
  types:
    type: "Item"
  rarity: "&6&lLEGENDARY"
  item:
    material: PLAYER_HEAD
    skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDRhYjlkNmQ5ZjZkMjMxNGEyYmZmZjk4ZmRiODBmY2I0Y2UwYzhlZjc4ODEzMWE5YzZjMjJlY2M3MGU4M2Q3OSJ9fX0=
    name: "&6King of the Totems"
    lore:
      - ""
      - "&7Use this totem to become the king of the totems!"
      - "&7(Will be used when you're about to die)"
      - ""
      - "&fType: &7{type}"
      - ""
  options:
    health: 5.0
    playAnimation: true
  conditions:
    chance:
      value: 100
    permissions:
      value: "plutotems.use.kingtotem"
    kether:
      - "check player level < 50"
  actions:
    - "title: &aKING | &7You have used the &6King of the Totems &7totem!"
    - "broadcast: &7{player} has used the &6King of the Totems &7totem!"
    - "sound: ENTITY_PLAYER_LEVELUP-1-1"
  scripts:
    - 'player absorption amount to 20'
  effects:
    - 'health_boost:2:600'

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